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Trapped [Secure eReader (recommended)/Mobipocket/Microsoft Reader/Adobe]
eBook by James Alan Gardner
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eBook Category: Science Fiction
eBook Description: Life under the thumb of the Spark Lords--the League's Earthly representatives--is dull but comfortable for Philemon Abu Dhubhai and the other teachers at a third-rate private school for second-rate rich kids. But all that changes when a female student is found murdered by an unknown alien organism, and her boyfriend, the prime suspect, goes missing. Suddenly an unofficial homicide investigation has snared Philemon and five other "misfits"--plus one of the planet's most powerful criminals, the mother of the murdered girl--trapping them all in a web of terrifying conspiracy that could involve the Spark Lords ... and even the League of Peoples itself. For all is perilously not what it seems, on Earth and in the heavens. But then again, neither are Phil and his compatriots ...
eBook Publisher: Harper Collins, Inc./PerfectBound, Published: 2005
Fictionwise Release Date: May 2005
This eBook is also available in the following bundle(s):
Available eBook Formats [Secure eReader (recommended)/Mobipocket/Microsoft Reader/Adobe - What's this?]: SECURE MOBIPOCKET FORMAT (419 KB], SECURE MICROSOFT READER FORMAT (685 KB] - Requires Microsoft Reader 2.1.1 for PCs, or Microsoft Reader 2.2.2 on Pocket PC 2002 handheld devices. Some older Pocket PCs can be upgraded. Learn More., SECURE EREADER (RECOMMENDED) FORMAT (362 KB], SECURE ADOBE READER 7 FORMAT (1.9 MB], OEBFF Format (IMP) [691 KB]
Secure Adobe: Printing enabled, Read-aloud enabled Other formats: Printing DISABLED, Read-aloud DISABLED
MobiPocket Reader ISBN: 9780060848255 Adobe Acrobat Reader ISBN: 006084826X Microsoft Reader ISBN: 0060848243 eReader (recommended) ISBN: 0060848227

1 THE POT OF GOLD It began, as many things do, in a tavern: about eight o'clock on a Friday evening, in The Pot of Gold on Post-Hoc Lane in Simka. Contrary to its end-of-the-rainbow name, The Pot of Gold was a dreary blood-clot of a place—the sort of vomitous swill-hole where the lamps had to be locked in wire cages to prevent drunks from swigging the kerosene, where the tapman's only insurance policy was a trio of flintlock pistols worn on a grease-smudged bandoleer, and where the Steel Caryatid squashed a cockroach BANG with her tankard before asking, "Why would anyone go on a quest?" "For glory," said Sir Pelinor. "For God," said Sister Impervia. "For kicks," said Myoko Namida. "For Gretchen Kinnderboom," said I, "provided the task didn't take too much effort, and Gretchen promised to be extravagantly grateful." The Caryatid slapped my foot (which was propped on the table beside her). "Be serious, Phil," she told me. "I'm talking about real, honest-to-goodness quests, not trotting down to Dover-on-Sea to fetch peach-scented soap." I sat up straighter. "They've got a new supply of peach-scented soap?" "Vanity, vanity," murmured Sister Impervia, whose own taste in soap could be described as "The more lye, the better." "We're talking about quests," said the Caryatid, "and I don't understand why a sane person would go on one. Not that anyone at this table qualifies as sane." Sir Pelinor sucked on his mustache, producing a wheezy, bubbling sound that was amusing the first time I heard it, irritating the next dozen times, totally maddening the three hundred times after that, and now a source of complete indifference. "Depends what you call a quest," he said. "Suppose a village hereabouts was having trouble with a largish animal—a bear, perhaps, or a cougar. I wouldn't call it insane to gather a few friends and go hunt down the beast." "Especially," Myoko added, "if the villagers offered a reward." "Or suppose," Sister Impervia said, "a gang of heathen bandits stole St. Judith's jawbone from the academy chapel. Wouldn't we be honorbound to organize a party and retrieve the saint's remains?" The Caryatid made a face. "Those aren't quests, they're errands. You'd leave such business to the town watch…if Simka had a real town watch, instead of Whisky Jess and the Paunch That Walks Like a Man. I'm not talking about junkets to the countryside, I mean real live quests." "What qualifies as a real live quest?" Myoko asked. "Finding the Holy Grail? Slaying the Jabberwock?" "Saw a Jabberwock once," Sir Pelinor said with another mustache-suck. "Rusty mechanical thing in the remains of an OldTech amusement park. Four hundred years ago, parents paid for their kiddies to ride its back. No wonder OldTech society collapsed—if I'd seen that monster when I was a child, I wouldn't have slept again till I was twenty." "I don't care about your Jabberwock," the Caryatid said. "I don't care about quests at all." "Then why," Myoko asked, "do you keep talking about them?" "Because," the Caryatid answered, staring moodily at the cockroach guts on the table, "this afternoon I had a sort of a prophecy kind of thing." "Uh-oh," said the other four of us in unison…even Sister Impervia, who's theologically obliged to treat prophecies as Precious Gifts From Heaven. We all knew the Caryatid had flashes of second sight; alas, her gift of prophecy only raised its head when something really ugly was about to happen. I won't bother you with the full story of how the Caryatid got this way, but here's the gist: twenty years ago, when she still had a normal name and was doing her bachelor's in thaumaturgy, the Caryatid got shanghaied into a necromantic experiment run by a grad student. Like most sorcerous projects, this one required a long disgusting ritual…and partway through a procedure involving two tubs of lard and a hand-puppet, the grad student lost his nerve and ran shrieking from the room. Our friend Caryatid managed to slide off the pony and shut down the calliope before she could be incinerated by eldritch forces; but the experience gave her a serious sunburn and an incurable case of the premonitions. Copyright © 2002 by James Alan Gardner
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