
He lay on his side with his eyes closed, giving no sign that he was awake. Gently he tried to pull his hands apart. He was bound, wrists and ankles. Well, he had been taught a word for unbinding ropes.
Best not to use it until he knew more.
He opened his eyes a slit.
The Warlock was beside him, seated in lotus position, studying Aran with a slight smile. In one hand he held a slender willow rod.
The Warlock was a tall man in robust good health. He was deeply tanned. Legend said that the Warlock never wore anything above the waist. The years seemed to blur on him; he might have been twenty or fifty. In fact he was one hundred and ninety years old, and bragged of it. His condition indicated the power of his magic.
Behind him, Aran saw that the Warlock's Wheel had been returned to its place on the wall.
Waiting for its next victim? The real Warlock's Wheel was of copper; those who had sent Aran had known that much. But this decoy must be tarnished silver, to have seared him so.
The Warlock wore a dreamy, absent look. There might still be a chance, if he could be taken by surprise. Aran said, "Kplir--"
The Warlock lashed him across the throat.
The willow wand had plenty of spring in it. Aran choked and gagged; he tossed his head, fighting for air.
"That word has four syllables," the Warlock informed him in a voice he recognized. "You'll never get it out."
"Gluck," said Aran.
"I want to know who sent you."
Aran did not answer, though he had his wind back.
"You're no ordinary thief. But you're no magician, either," the Warlock said almost musingly. "I heard you. You were chanting by rote. You used basic spells, spells that are easy to get right, but they were the right spells each time.
"Somebody's been using prescience and farsight to spy on me. Someone knows too many of my defenses," the ancient magician said gently. "I don't like that. I want to know who, and why."
When Aran did not reply, the Warlock said, "He had all the knowledge, and he knew what he was after, but he had better sense than to come himself. He sent a fool." The Warlock was watching Aran's eyes. "Or perhaps he thought a werewolf would have a better chance at me. By the way, there's silver braid in those cords; so you'd best stay human for the nonce."
"You knew I was coming."
"Oh, I had ample warning. Didn't it occur to you that I've got prescience and farsight too? It occurred to your master," said the Warlock. "He set up protections around you, a moving region where prescience doesn't work."
"Then what went wrong?"
"I foresaw the dead region, you ninny. I couldn't get a glimpse of what was stealing into my cave. But I could look around it. I could follow its path through the cavern. That path was most direct. I knew what you were after.
"Then, there were bare footprints left behind. I could study them before they were made. You waited for moonrise instead of trying to get in after dusk. On a night of the full moon, too.
"Other than that, it wasn't a bad try. Sending a werewolf was bright. It would take a kid your size to squeeze between the bars, and then a kid your size couldn't win a fight if something went wrong. A wolf your size could."
"A lot of good it did me."
"What I want to know is, how did they talk an Atlantean into this? They must have known what they were after. Didn't they tell you what the Wheel does?"
"Sucks up magic," said Aran. He was chagrined, but not surprised, that the Warlock had placed his accent.
"Sucks up mana," the Warlock corrected him. "Do you know what mana is?"
"The power behind magic."
"So they taught you that much. Did they also tell you that when the mana is gone from a region, it doesn't come back? Ever?"
Aran rolled on his side. Being convinced that he was about to die, he felt he had nothing to lose by speaking boldly. "I don't understand why you'd want to keep it a secret. A thing like the Warlock's Wheel, it could make war obsolete! It's the greatest purely defensive weapon ever invented!"
The Warlock didn't seem to understand. Aran said, "You must have thought of that. Why, no enemy's curses could touch Atlantis, if the Warlock's Wheel were there to absorb it!"
"Obviously you weren't sent by the Atlantean Minister of Offense. He'd know better." The Warlock watched him shrewdly. "Or were you sent by the Greek Isles?"
"I don't understand."
"Don't you know that Atlantis is tectonically unstable? For the last half a thousand years, the only thing that's kept Atlantis above the waves has been the spells of the sorcerer-kings."
"You're lying."
"You obviously aren't." The Warlock made a gesture of dismissal. "But the Wheel would be bad for any nation, not just Atlantis. Spin the Wheel, and a wide area is dead to magic for--as far as I've been able to tell--the rest of eternity. Who would want to bring about such a thing?"
"I would."
"You would. Why?"
"We're sick of war," Aran said roughly. Unaware that he had said we. "The Warlock's Wheel would end war. Can you imagine an army trying to fight with nothing but swords and daggers? No hurling of death spells. No prescients spying out the enemy's battle plans. No killer demons beating at unseen protective walls." Aran's eyes glowed. "Man to man, sword against sword, blood and bronze, and no healing spells. Why, no king would ever fight on such terms! We'd give up war forever!"